| South Park: Snow Day!
[2024: Windows/PS5/XBX/Switch] C++ Unreal Engine Tech Director/Lead Programmer/Producer |
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| The Blackout Club
[2019: Windows/PS4/XboxOne] C++ Unreal Engine Tech Director/Lead Programmer |
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| The Magic Circle
[2015: PC/Mac/Linux] C# Unity Engine [2016: PS4/XboxOne] C# Unity Engine The Programmer |
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Mobile Applications
Independent Contractor |
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| Dishonored
[2012: PC/360/PS3] C++ Unreal Engine3 Core AI/Gameplay Programmer |
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| Ghostbusters Wii
[2009: Wii] C++ Infernal Engine Gameplay Programmer |
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| Mushroom Men
[2008: Wii] C++ Infernal Engine Lead Programmer |
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| Thief: Deadly Shadows
[2004: Xbox] C++ Modified Unreal2 UI/Gameplay Programmer |
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| Deus Ex: Invisible War
[2003: Xbox] C++ Modified Unreal2 UI/Gameplay Programmer |
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| Microsoft Casino Series
[2000-2002: PC] C++ DirectX7 Programmer |
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Replication Lag-free hit reactions (PvE) Join in Progress Designer scripting best practices | ![]() |
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Matchmaking P2P Topologies Backend Management Anti-Cheat Detection
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Patrol routes Ambient behaviors Factions | ![]() |
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Combat positioning Attack selection
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Search positioning Reaction tactics
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Ground locomotion
Non-blocking cinematics
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Body mechanics | ![]() |
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Swimming (and flying)
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Pathfinding integration Flight Navigation using
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Combat teleport Attractor beam Wrist darts Dodge and
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Combat Aim Ranged combat
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Attack interactions | ![]() |
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Damage responses | ![]() |
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Data driven NPC
Scalable code and
Intimate knowledge
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Sprite animation
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Data driven
Data driven UI | ![]() |
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Choice menus | ![]() |
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Conversations | ![]() |
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HUD | ![]() |
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Front end | ![]() |
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Memory and Performance
Debug Tools Iteration Helper Cheats | ![]() |
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Platform Integrations:
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Proton beam Split screen |
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Physics integration | ![]() |
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TCP/UDP hybrid
Dead reckoning
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Undulating kelp
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Craps | ![]() |
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Card game engine | ![]() |
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Slots | ![]() |