Currently co-owner/tech lead at Question Games |
The Blackout Club
[2019: Windows/PS4/XboxOne] C++ Unreal Engine Game Developer |
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The Magic Circle
[2015: PC/Mac/Linux] C# Unity Engine [2016: PS4/XboxOne] C# Unity Engine Game Developer |
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Mobile Applications
Independent Contractor |
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Dishonored
[2012: PC/360/PS3] C++ Unreal Engine3 Core AI/Gameplay Programmer |
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Ghostbusters Wii
[2009: Wii] C++ Infernal Engine Gameplay Programmer |
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Mushroom Men
[2008: Wii] C++ Infernal Engine Lead Programmer |
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Thief: Deadly Shadows
[2004: Xbox] C++ Modified Unreal2 UI/Gameplay Programmer |
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Deus Ex: Invisible War
[2003: Xbox] C++ Modified Unreal2 UI/Gameplay Programmer |
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Microsoft Casino Series
[2000-2002: PC] C++ DirectX7 Programmer |
Patrol routes Ambient behaviors Factions | |
Combat positioning Attack selection
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Search positioning Reactions to
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Ground locomotion
Non-blocking cinematics
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Body mechanics | |
Swimming (and flying)
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Pathfinding integration Flight Navigation using
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Combat teleport Attractor beam Wrist darts Dodge and
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Combat Aim Ranged combat
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Attack interactions | |
Damage responses |
Data driven NPC
Scalable code and
Intimate knowledge
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Sprite animation
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Data driven
Data driven UI |
Choice menus | |
Conversations | |
HUD | |
Front end |
Memory and Performance
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Proton beam Split screen |
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Physics integration | |
TCP/UDP hybrid
Dead reckoning
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Undulating kelp
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Craps | |
Card game engine | |
Slots |